Arena Pursuits - Building Teams that Work Together and Stay Together

00.7 Bond Stag/Hen Day© - The Ultimate Event

A Stag Day or Hen Party with a difference. Ideal for adult groups, friends, clubs etc.

00.7 Bond Days from Arena Pursuits - The Ultimate Event

Just some of the
fantastic activities
available at
Arena Pursuits...

Call
01580 879614
to book

A brilliant way of entertaining friends and family

Remember, You Only Live Once!

The Arena Bond 00.7 Stag and Hen Day© combines high competition, lots of gadgets and an enormous amount of fun in the pursuit of World Domination.

00.7 Bond Days at Arena Pursuits - The Ultimate Event
Click to download the 00.7 Bond Day brochure
Click here to download the 00.7 Bond Day brochure
 

Participants are divided into teams:
M16 & CIA v SMASH & SCEPTRE

There will be opportunities for double agents who will start off as sleepers in their teams, but will be activated during the day to spy on their fellow team members and sabotage their plans.

These agents will be approached early on in the event and will be recruited for both idealistic and financial reasons.

Blackmail could be another factor, so any background information on participants would be useful.

The Objective - World Domination:

Each event scores gold bars that can be used to buy countries displayed on the large World map in the main safety area.

Please contact the Office on 01580 879614 to discuss the events you would like to include in your 00.7 Bond Day.

Download Booking Form (requires Adobe Acrobat Reader)

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Prices include instructors, safety equipment where required, refreshments, all activities mentioned above and Champagne prize.

OPTION 1: OPTION 2:
Minimum Number of Participants - 10
Maximum Number of Participants - 20

Events:

  • Quad Practice
  • Quadraker
  • Swamp Crossing
  • Licence to Kill (Paintball Guns)
  • Minefield Crossing
  • Double Agent Unmasking
  • Champagne prize to winning team

Time Required: 4-4 ½ hours

Price: £125 inc VAT per head

Minimum Number of Participants - 10
Maximum Number of Participants - 20

Events:

  • Quad Practice
  • Quadraker
  • Swamp Crossing
  • Licence to Kill (Paintball Guns)
  • The Great Chase
  • Double Agent Unmasking
  • Champagne prize to winning team

Time required:  4 ½ - 5 hours

Price: £145 inc VAT per head

For details of the individual events see below...

The Great Chase  
Honda Pilot Driving two Honda Pilot rally karts, team members will have the opportunity for practice sessions before competing against the clock. With up to 40hp in the back, a full race harness and helmets, these fully automatic machines are ideal for plenty of opposite lock sideways driving.

The finale is a white knuckle figure of eight challenge.
Honda Pilot
Licensed To Kill: With Gun, Knife or Bare Hands  
Licensed to Kill  Following M’s confiscation of 00.7’s Beretta, he was issued with the Walther PPK.

Whilst we do not use this piece of kit, the Paintball Marker Guns can be used to very satisfactorily obliterate the targets by covering them in paint.

The better the shooting, the more gold bars for the team.
Licensed to kill 
Quadraker  
Quadraker Using Quad Bikes team members have to find 16 points around the 250 acre site using local maps. These are located adjacent to the 8 miles of private internal tracks, roadways and headlands. Each point will have a question relating to the gadgets used in the various films.

Half the team will be out with the instructor at any one time, whilst the others are back at HQ researching the answers. They will be in contact with each other by radio.
Quadraker
Swamp Crossing  
Swamp Crossing Swamp Crossing – unlike in “Dr No” where 007 and Honey Ryder hide underwater and breathe through reeds to escape the deadly Doctor’s henchmen, here the objective is to keep above the water, in order to collect and defuse a bomb.

Raft building skills come to the fore, but Q has very little input. At least there are none of Dr Kananga’s crocodiles around looking for an early lunch – or are there?
Swamp Crossing
Minefield Crossing  
Minefield Crossing  Minefield Crossing – Q has let you down and provided you with decidedly low-tech tools to enable you and your team to cross the deadly minefield.

Working as a team, can you foil the evil enemy and make it across in one piece before you are spotted and eliminated?
Minefield Crossing
Double Agent Unmasking  
In a World of bluff and double-bluff each team may find that one of their members has been recruited to work for the other side. An Oxbridge education is not a pre-requisite as anyone could have been turned whether it is by moral arguments, sexual blackmail or by good old fashioned financial greed.

If they do exist, their duty is to undermine their own side without getting caught! At the end of the day each team will have the opportunity to decide if they have a spy in their midst.

Get it right and they will have the pleasure of having the spy buy the drinks for the rest of the weekend; get it wrong and you will have made a serious enemy!

Call 01580 879614 or use the Contact Form for more information